Flark Design - Knowing the game — by Mike Birkhead | |
H1 tags : Flark Design | |
H2 tags : Get A GRIP On Your Systems; The Case For Hero Units; Boss Design and the Principles of Animation; What Makes Combat Fun; Defining The Gap; Game: the Verbing Noun; Predictably Irrational Game Design; Everything I Know About Game Design I Learned From The 80′s; Stop Calling Them Design Docs; Pacing Graphs And Proper Communication |
Last Update : | 20/December/2011 |
Google PR : | 3 |
Internal links : | 55 |
External links : | 14 |
Archive : | Check how did the site look in the past? |