CG:SKEELOGY: Simulation, Rigging, Deformation, Research, Maya, XNA | |
The CG, games & technical portfolio of Skeel which showcases his continuing efforts in rigging, deformation, simulation & research since 2003. | |
Keywords : rigging, skin deformation, skinning, physical simulation, real-time research, animation, games, short film, CG, computer graphics, artificial intelligence, collision detection, image processing, rendering, texturing, skeel, skeelogy, cgskeelogy, rigging, |
Last Update : | 27/December/2011 |
Google PR : | 4 |
Internal links : | 5 |
External links : | 101 |
Archive : | Check how did the site look in the past? |