Cratesmith | |
Game development from a coffee shop | |
Keywords : game development, unity, iphone, coffee, programming, indie | |
H1 tags : Cratesmith; | |
H2 tags : Unity Editor Extension: Introducing “AutoPilot for TestFlight”; Big Boy’s Toys: Making the Unity3d build server used for Defiant’s Rocket Bunnies; A “build server” you say?; 48 Hour Game Making Challenge. Dino + Minigun = Win.; Inviting Mr Abbott to play the Boatphone game; “Stop The Boats!”, made in 24 hours; Building a reusable event trigger volume for unity3d prototyping.; Even straight out of the box, unity is pretty great at cutting the amount of work between you and prototyping an idea. But quite often I’ll find myself writing tons of little scripts to handle really basic stuff. That’s fine for me (albeit a bit distracting), but for people who are less confident (or just less happy) with scripting it’s a lot of work between them and what they want. Primary offender… “Do X when Y enters trigger collider Z”.; Testing out new hosting; Alternator, day 1.; Optimizing with Unity iPhone, the first three things I’ll do…; Scope is a four letter word |
Last Update : | 14/December/2011 |
Google PR : | 3 |
Internal links : | 43 |
External links : | 14 |
Archive : | Check how did the site look in the past? |